Navy fighter game




















Navy Fighters, and an absolute first for flight simulations, is the ability to spot enemy planes and missiles in your rear view mirrors. Apart from being useful for taking a quick check on where the bandits are. There's also a Track View which simulates the pilot's head rotation. In other words, your view shifts around the cockpit allowing you to keep sight of the enemy target.

You still stay in control of the plane while this is going on. Other features include "pop-up" windows of all the cockpit displays, flight envelopes, and target views. The choice of aircraft in US. Players will also have a chance to fly the classic Su Flanker, which is the Russian Navy's powerful fourth-generation fighter-bomber. As far as the actual gameplay is concerned this game will probably appeal more to action fans than players who are looking for ultra realism, as was the case with the original Chuck Yeager game.

Electronic Arts' Product Manager, Simon Etchells, says that the development team took a good, close look at the other flight simulations on the market to see which appealed most to the average armchair pilot.

They reached the conclusion that people wanted superb, fast graphics and lots of enemy planes to blow to pieces. Simon also modestly opined that the graphics in U.

Navy Fighters are superior to most modern flight sims, and that's including EA's own visual extravaganza, Strike Commander. In terms of game style, the general feel is very similar again to the original Chuck Yeager game. In fact, U. Navy Fighters is unofficially a sequel to the original game. The main differences between the two, apart from the obvious cosmetic improvements, are the inclusion of a campaign option a feature which was sadly missing from the original game and a new mission designer.

Players are now able to edit the single missions at a simple level, selecting the amount of planes etc. As one of the first flight simulators to take advantage of the increased storage space of a CD format, the texture-mapped world is visually appealing, and the impressive sound includes radio chatter among your squadron. Combining an interesting and challenging set of missions, above average graphics and sound, and a mission editor, the game offers more replay value than many comparable combat flight simulations.

Controls accommodate both novice fliers and experts in offering an in-depth simulation of a fictitious battle arena. Navy Fighters is a fun flight sim that may disappoint die-hard armchair pilots due to its arcade-ish gameplay. Games Domain's review says it all:. Of course, the carrier wing and other forces add many more aircraft from A-6Es and E-3s, to Migs and Ans. Each aircraft has different sensor, engine, and weapons capabilities thus influencing how you fly, fight, and land each bird.

Ground stuff includes the standard tanks, triple-AAA, bridges, apartment buildings, and so on. Sorties range from fleet defense and long range interception, to down and dirty ground pounding or snake hunting SAM suppression. USNF has a very good mission planner and designer. During a mission briefing, you have control over waypoints for your fight and the default altitudes, speeds, and formations for each waypoint.

You can even specify certain tasks to be accomplished at each waypoint for your flight: SAM suppression, defend other friendly aircraft, intercept nearby enemies, and so on. However, you only have control and knowledge of your own flight so you can't, for example, assign Iron Hand aircraft to preceed you to a target. Don't let the easier-to-handle technology fool you into thinking the combat is like an arcade game. Opponents with better thrust tend to seek safety above you, and rarely do they bleed off excessive amounts of energy.

Once in a while, I have seen what I think is an attempt at a bracket, too. A split-s, yo-yo, or snake are common manoeuvrers. Friendly AI on the other hand, leaves much to be desired. My wingman often tries to leave our patrol area and attack a bandit a hundred miles away or ground targets that are not part of the assignment. Nobody, including your own navigator, seems to be able to calculate bingo fuel levels properly. You receive little to no AWACS directives, and your task force repeatedly lets the enemy get way too close before launching you for defence.

All in all, your side is not fighting the war very intelligently. Missions are flown all times of day, and while a good story threads all the missions together for the campaign a Russian coup- surprise! If you screw up a mission, it is assumed other aircraft have succeeded where you have failed and the campaign goes on as if you had won you'll still even get the same medals!

However, should you fail five missions or be killed, you'll have to start the campaign over. The high resolution, rich sound, and mission variety make this sim worth every penny. However, USNF lacks the avionics simulation and graphic artistry of older sims and as such may be overtaken by future high-res, digitized-sound versions of Falcon and Fleet Defender when if!

But for now, USNF is a heck of a ride! Navy Fighters has an addon available: U. Screenshots from MobyGames. Share your gamer memories, help others to run the game or comment anything you'd like.

If you have trouble to run U. Navy Fighters, read the abandonware guide first! We may have multiple downloads for few games when different versions are available.



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